Human Invasion RPG
An RPG prototype created in Unity 4.6 and written in C#
This was a team project that was created in the span of 8 weeks. The team consisted of 3 people, including myself. All of us are programmers so the art assets were either royalty free or bought from the Unity Asset Store.
This was a team project that was created in the span of 8 weeks. The team consisted of 3 people, including myself. All of us are programmers so the art assets were either royalty free or bought from the Unity Asset Store.
Graveyard Crush
A physics-based game created in Unity 4.6 and written in C#
This was a team project created in the span of 5 weeks. The team consisted of 4 people, including myself. Three of us are programmers and one is an artist. Sound was also provided by an audio colleague.
This was a team project created in the span of 5 weeks. The team consisted of 4 people, including myself. Three of us are programmers and one is an artist. Sound was also provided by an audio colleague.
Cat Bloxs
(Work in Progress)
A mobile game created in Unity 4.6 and written in C#
This is a solo project that I'd eventually like to publish with Unity 5.0! It's a tap and slash game where the goal is to lead the cat to the fish. All art assets seen in this game were created by myself.
This is a solo project that I'd eventually like to publish with Unity 5.0! It's a tap and slash game where the goal is to lead the cat to the fish. All art assets seen in this game were created by myself.
Bungee Destroyer
A physics game with custom made physics in Unity 4.3 and written in JavaScript
This was a solo project focusing on bungee physics! I thought it was an interesting concept as I have never seen it done before. All physics seen in this game were created by myself.
This was a solo project focusing on bungee physics! I thought it was an interesting concept as I have never seen it done before. All physics seen in this game were created by myself.
Custom Shaders
Custom Shaders for Unity Engine and OpenGL
This project was created over the span of about 22 weeks. It started out with creating shaders in OpenGL and then transferring said shaders to Unity. It was a difficult process, but I am fairly pleased with what I ended up with.
This project was created over the span of about 22 weeks. It started out with creating shaders in OpenGL and then transferring said shaders to Unity. It was a difficult process, but I am fairly pleased with what I ended up with.
Ballroom Dance
A MelScript made in Maya 2015
This was a solo project that focused on displaying the potential power of scripting in 3D animation, modeling, and texturing.
This was a solo project that focused on displaying the potential power of scripting in 3D animation, modeling, and texturing.
Horror Puzzle Game
A horror game with puzzle elements made in Unity 4.3 and written in JavaScript
This was a solo project I created due to being a fan of certain horror games. I also used this project to show off some of my 3D modeling/animation skills.
This was a solo project I created due to being a fan of certain horror games. I also used this project to show off some of my 3D modeling/animation skills.
Custom Game Engine
A small game engine created with Glut and written in C#
This solo project took quite a bit of time as I created an engine from scratch. It has basic features like textures, collision detection, terrain, etc. It's basic, but it does what I wanted it to do.
This solo project took quite a bit of time as I created an engine from scratch. It has basic features like textures, collision detection, terrain, etc. It's basic, but it does what I wanted it to do.